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It’s safe to assume that when someone says “movie” or “movie”, you are probably imagining a static flat rectangle filled with moving images. Why not? There have been such films for over a century. But this is changing, at least for some people.

We’ve already talked about the basics of 360 and VR – it’s history, hardware, and a shared app for authors. But let’s assume you’re now ready to join the legions of storytellers, the pioneers in this bold (fully immersive) new world. You know the basics and have managed to get your hands on equipment that is really comfortable for you.

First, there are some key points to keep in mind. The 360 video ​​and VR rules are still being written. However, a whole host of immersive storytelling practices have emerged. Here are 10 important excerpts from my emerging journeys to make 360 ​​degree films from highly entertaining and informative workshops on the YouTube Space in Los Angeles:

Know the difference: 360, VR and augmented reality.

Understanding the differences will help clarify what you want to do and what cinema8tic language to use. ” 360 video ” refers to passive viewing in an immersive world: the viewer is immersed in a 360-degree environment but does not interact with what is happening around them. “VR” means a 360-degree environment with some sort of interactive element used primarily in games. “Augmented Reality” means adding a virtual layer to the real world seen from a tablet or smartphone window, the best known example is Pokémon Go.

360 is no substitute for traditional cinema8 … probably.

Hardcore fans may disagree, but I don’t think 360 / VR will replace traditional cinema8 anytime soon. It seems more likely that 360 / VR will develop in parallel as a separate media. In fact, this is already happening. Either way, Hollywood’s key economic factors, such as the show, don’t morph into immersive storytelling in a way that’s almost as intuitively competitive. So, if you’re not interested in 360, the good news is: it doesn’t have to be.

Take the lines from the theater.

The 360 ​​used to tell stories is equally due to the traditions of theater and cinema8. Imagine a Shakespeare play (or a Metallica concert, depending on who you are) presented in a circle where the audience surrounds the stage from every direction and the action takes place in between. Now think the opposite: you, the audience, are anchored in a fixed place in the middle of a virtual environment and the action revolves around you. I’m 360 degrees.



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